On the Android device
1 – Go to setting>About this device and check the Android version (mine was 7.0)
2 – Enable developer mode by clicking the build number 7 times
3- Go back and click developer options. Make sure it is on. USB debugging is on. Verify apps via USB is also on.
On the Mac computer.
1 -Download Android Studio and copy the SDK. Should look like this:
2 – D0wnload the Java JDK find its location on the computer. Should look similar to this:
To find it, go to Terminal and run:
if that gives you something like
/usr/bin/java, which is a symbolic link to the real location, run
ls -l `which java`
3 – On Android Studio, go to the SDK settings and check that your Android version is supported. If not, install it. – you can also check our SDK version there.
4 – Download Android File transfer, connect the device and allow accessing it.
Using UNITY 2017.3.0
1 – Add the SDK and JDK paths to the Unity>External Tools preferences
2 – In Player Preferences:
- Change Company Name
- Change Product Name
- Other Setting:
- Change Package Name
- Change Min API Level (to your device’s version)
- Change Target API Level (to your device’s version)
- Disable Android TV Compatibility
- XR Settings:
- Enable Vuforia
Try building. If there are errors in the console, it won’t build.