Day #002


Turning the renderer on/off with mouse-press of another game object.

The renderer is the property of an object that makes it “visible”.

Main points covered




C# script (attached to anything)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RendererOnOff : MonoBehaviour {

public GameObject otherGameObject;

void Update () {
if (Input.GetMouseButton(0)) {
otherGameObject.gameObject.GetComponent<MeshRenderer> ().enabled = false;
} else {
otherGameObject.gameObject.GetComponent<MeshRenderer> ().enabled = true;



GetMouseButton works as long as you keep the button pressed

Int “0” is left click

Int “1” is right click

Int “2” is middle button

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