Eat more Ice Cream

Today I made a Unity game where I am the main character – literally. I rigged my 3D scanned body and animated it. The dinamics are simple. You must eat all the icecream in the scene. If you eat ... Read More

Day #011

#DAY011 Shooting a limited number of bullets. — Main points covered #public Rigidbody #public Transform #instantiate   — C# script (shooter) using UnityEngine; using System.Collections; pub... Read More

Day #010

#DAY010 Teleporting to a different location in the scene — Main points covered #onTriggerEnter #Collider   — C# script (attached to the player) using System.Collections; using System.Collec... Read More

Day #009

#DAY009 Enabling Gravity on the Rigidbody of game objects. — Main points covered #useGravity #Rigidbody — C# script (attached to the camera) using UnityEngine; using System.Collections; public ... Read More

Day #008

#DAY008 Using the camera as a movable first person player. — Main points covered #characterController #Input.getAxis — C# script (attached to the camera)   using System.Collections; using S... Read More

Day #007

DAY #007 make a countdown to an action — Main points covered #Time.deltaTime — C# script (attached to the object)   using System.Collections; using System.Collections.Generic; using UnityE... Read More

Day #006

DAY #006 make an object always look at another — Main points covered #lookat — C# script (attached to the object that will be looking at) using System.Collections; using System.Collections.Gener... Read More

Day #005

DAY #005 move an object around the scene using the arrow keys. — Main points covered #transform.Rotate #Vector3 #time.deltaTime   — C# script (attached to the object itself) using System.Coll... Read More

Day #004

DAY #003 move an object around the scene using the arrow keys. — Main points covered #transform.Translate #Vector3   #time.deltaTime   — C# script (attached to the object itself) using S... Read More